Experiential Design Week 1
Execution
Augmented Reality
Why AR.
To experiment with new media and to give user a new experience in learning and giving information.
Target Audience
Teenagers (Secondary School Students)
Platform
Unity
Theme
Will be using vector based HUD and giving it a hi-tech (ironman) style interphase. In order to connect with audience and keep everything futuristic. This way users can have a glimpse of how future applications are going to be.
Concept
To learn deeper in the world of the WWE (World Wrestling Entertainment) Universe and its Superstar. Taking WWE Action Figures and being able to scan their faces using user’s mobile phones and learn more about the individual as their information will transitions on to the devices with a short overview video of what that individual can do in the ring.
User Experience
The idea is to create a mini installation of an actual match. There will be an entrance, ramp and the ring itself build in a scale that fits the action figures. This mini exhibition will be resented in a way that it is showcased in a museum. Where users can drop by the installation and scan the Superstar’s faces to know more about the individual. Examples for what kind of information will be presented is as the following:-
- Stage Name
- Real Name
- Age
- Date of Birth
- Place of Birth
- Signature Move
- Achievements
Alongside those information there will also be a video played, showing how the superstar looks like in real life compared to the action figures and also showing their skills inside the ring. Users are also able to play with a slider bar that will show the superstar’s face before (when they first join the WWE) and how they look currently.
Image Reference
Idea Sketches
Ring Scale
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