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3D Camera Tracking and 3D Element
3D tracking is basically a major must know trick for VFX artist. This is so that special effect can be added to real life footages and it will all look real and natural.
An examples that we did in class.
An examples that we did in class.
This was done using a still stock image.
3D Element
This is a nice technic to use to make a nice title intro or sequence.
3D tracking is basically a major must know trick for VFX artist. This is so that special effect can be added to real life footages and it wi...
Bootify App
Wireframe
Bootify is an app for teens or young adults to shop for the perfect boots/shoes that fits them. The shoes are the most important weapon in a footballers life and having a few pair that fits them will help them to perform on the pitch.
Bootify serves a large range of boots and shoes that covers all pitch, turf an street shoe wear. Bootify has also join with one of the worlds biggest sports brand Nike. Nike's Bootify will showcase all the shoe line that Nike has to offers.
Moodboard
Background
Wireframe Bootify is an app for teens or young adults to shop for the perfect boots/shoes that fits them. The shoes are the most imp...
Matte Painting
Blue and/or Green are easier to colour key (Chroma Key Colours)
Matte Painting essentially creates the illusion of a fore ground, mid ground (subject) and back ground to give that depth in a composition
Matte Painting essentially creates the illusion of a fore ground, mid ground (subject) and back ground to give that depth in a composition
A practice done in class was to take a video clip and insert a green screen footage or image to show the depth in the composition.
Blue and/or Green are easier to colour key (Chroma Key Colours) Matte Painting essentially creates the illusion of a fore ground, mid grou...
Game Asset
Game Asset
Asset
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Function
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Apple (Obstacles)
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This will make the character fall down
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Banana (Obstacles)
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This will make the character fall down if it hits the character and it also makes the character fall if fail to jump over it.
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Durian (Obstacles)
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This will kill the character if it hits
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Muddy Puddle (Obstacles)
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This will slow the character down
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Rock (Obstacles)
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This will make the character fall down
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Tree Branches (Obstacles)
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This will make the character fall down
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New Shoe (Bonus Item)
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This will increase the character’s speed for 5 seconds.
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Cigarette (Punishment Item)
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This will drain the character’s stamina
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Energy Drink (Special Item)
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This will increase the character’s stamina
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Sound Effects
- Running Footsteps
- Forest Ambience
- Water Shaking
- Intense Action Music
- Soft Ballad Music (towards the end)
- Water pouring
Game Asset Asset Function Apple (Obstacles) This will make the character fall down Banana (Obstacles) This will make the ...
Final Game.
Game Genre
Skills; Action
Educational Value
In this game, players will train their hand to eye coordination skills. This will help them advance in the game as well as in real life to train them to be more aware and focus.
Target Audience
10-15 years old boys
Platform
Mobile and PC web game.
Look and Feel
This game will be done using vector arts on Illustrator. The images will be in 2D and it will have a cartoon style to it. The player will have an view of the Forest in this game. Putting the target audience to mind, the game will have a fun and intense mood to it. This would help attract the boys at that age group with the sound of an action sequence.
Game Summary
Asyraf and Arieff are two best friends that is trying to make the world a better place to live. They have been planting trees and flowers for years at this particular area that has now turn into a forest. There are still part of the area that have not got as many trees and plants compared to certain areas of the forest. So everyday they would race each other to see which of them will reach that part of the forest that has not got as many plants.
Game Overview
The game will start at the menu page that can lead the players to either start the game, pick a character, training or go to the setting page. In the setting page players are able to change the audio level, brightness level and contrast level to make sure that the player can get the best and eye pleasing colour-brightness for them to play the game.
On the choose a character page, player are able to choose between two characters. Character number one is is named Arieff. Arieff is a small size character that has a medium potential in speed but has a high capacity in his tactical gives. Stamina wise Arieff is also has a medium quality. The second character is named Asyraf. He is a character with a bigger body size and slightly more muscular. Asyraf has the same stamina rate as Arieff but he has a faster Speed capabilities and a lower technical. This is not an issue because over time, players can upgrade the character trades by buying special character trades like slow motion abilities or rage mode or supersonic speed. Players can also train the character is they do not want to buy the special attribute.
In the training mode. Players are allowed to train their chosen character to increase their capabilities. Players are only allowed to train one character and 1 attribute per day.
If the players choose to start the game straight away the game will begin with a cut scene and the game will start with a default character; the last character chosen. Players starts by slowly tapping the screen/button to start accelerating your chosen character. Tap to fast at the beginning will make u lose your stamina. Same goes if you tap too fast at any point of the game. Player must find the right tempo to reach the maximum capabilities of the specific character’s speed chosen. While tapping, players must also press the screen/button to make the character either jump or roll to avoid the obstacles that will be faced by the players such as trees roots, trees branches, falling fruits, muddy puddles and big boulders. The environment setting will look from many trees and as the game progress the amount of trees will decrease to show that the two characters are still in the process of planting more trees in that area so that it can be a beautiful forest like how they imagine. The goal at the end is to win the race and water the plant.
Gameplay
You will start of the game by slowly tapping the screen/button to start accelerating your chosen character. Tap to fast at the beginning will make u lose your stamina. Same goes if you tap too fast at any point of the game. Player must find the right tempo to reach the maximum capabilities of the specific character’s speed chosen. While tapping, players must also press the screen/button to make the character either jump or roll to avoid the obstacles that will be faced by the players.
Game Flow Chart
Game Screenshots Breakdown
The player will have an view of the Forest in this game. This game will be done using vector arts on Illustrator. The images will be in 2D and it will have a cartoon style to it. These are some of the asset that will be used for the environment/landscape.
The character will feature two males in casual attire. Each character will have different attributes and those attribute can be upgraded and trained in the training mode. Character number one is is named Arieff. Arieff is a small size character that has a medium potential in speed but has a high capacity in his tactical gives. Stamina wise Arieff is also has a medium quality. The second character is named Asyraf. He is a character with a bigger body size and slightly more muscular. Asyraf has the same stamina rate as Arieff but he has a faster Speed capabilities and a lower technical.
The environment setting will look from many trees and as the game progress the amount of trees will decrease to show that the two characters are still in the process of planting more trees in that area so that it can be a beautiful forest like how they imagine.
The menu page is where the players can either start the game, pick a character or go to the setting page. In the setting page players are able to change the audio level, brightness level and contrast level to make sure that the player can get the best and eye pleasing colour-brightness for them to play the game.
The camera height and zoom will be like the picture above. There will also be a bar fixed to the camera to indicate how far away the character is to the end and also how close the ai character is closeby to the player in terms of winning the game (Coming Soon).
Game Genre Skills; Action Educational Value In this game, players will train their hand to eye coordination skills. This will help t...
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